The View Plane mode is identical to Fixed - the current view angle is used to project the brush texture onto the model. The existing Fixed map mode was split into two modes: View Plane and Area Plane. Mask drawing breaks material drawing in sculpt mode.Masks are only visible when drawing with the PBVH, so masks will not be visible if:.The 3D View header has a mask menu with the following operators: Pressing ⇧ Shift with the mask brush active will toggle the mask smoothing mode. (Pressing M will also create a mask brush if none currently exist.) The mask brush has two modes, Draw and Smooth. The mask brush can also be toggled with the M. In order to edit the mask, select the mask brush from the Brush panel. The masking feature is active as soon as sculpt mode is entered there is no separate toggle. Masks can be edited with the mask brush, as well as cleared or inverted accross the entire model. The darker a masked area is, the less effect sculpting on it will have. They appear as darkened areas of the mesh. Masks are used to "protect" parts of the model from being edited by the sculpting tools. ![]() Sculpt masking (Image credit: Roberto Roch) Usage
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